HOW TO PLAY · BARRACKS & UNITS

Turn citizens and supplies into trained units

Once your settlement has a Barracks, you can train military units for your settlement guard and frontier expeditions. Units take time and resources to prepare, so building a useful guard is another part of your long-term settlement planning.

A Veyrlands force preparing for travel into the frontier.

Requirement

Barracks

Training

Takes time

Resources

Required

BARRACKS

1. Build a Barracks

The Barracks unlocks unit training. Once it is available, open Units Command to see the troops your settlement can train, how many are ready and how much training capacity is currently in use.

TRAINING CAPACITY

2. Training is limited by your Barracks

Your Barracks has a limited capacity. The Units Command screen shows how many units are ready, how many are currently training and your total unit count. This means you cannot create an unlimited army instantly: training has to be planned over time.

Ready

Available now

Units that have completed training can be used immediately.

Training

In progress

Units currently being prepared are not yet ready for deployment.

Capacity

Limited

Your Barracks determines how much training can be handled at the same time.

Total force

Tracked

Units Command shows how your ready and training units add up across the settlement guard.

UNIT TYPES

3. Choose the unit that fits the job

Different units have different power, costs and roles. Stronger troops cost more to train, so early on you will often be deciding between having more inexpensive units or saving supplies for a smaller number of stronger ones.

POWER 2

Militia

Local defenders with simple equipment. They are the cheapest way to start adding trained strength to your settlement guard.

POWER 3

Rangers

Light scouts that are better suited to the frontier. They provide more power but require more resources to train.

POWER 5

Town Guards

More heavily trained defenders intended for dangerous encounters. Their higher power also comes with a higher training cost.

Training costs matter

Training consumes resources from your settlement. Different unit types can require combinations of food, cloth, tools and coin. Before starting a large training order, check whether those same supplies are also needed for construction, empire requests or expeditions.

The exact costs are shown directly in Units Command before you train a unit.

4. Train a unit

1

Open Units Command

Use the Barracks or unit interface to open your settlement guard.

2

Check Barracks capacity

Make sure you still have room to train additional units.

3

Choose a unit type

Compare its power with the kind of expedition or defense you are preparing for.

4

Check the training cost

Make sure your settlement can spare the food, cloth, tools, coin or other resources shown for that unit.

5

Select Train

The unit enters training and a completion time is shown.

6

Wait for training to finish

When the timer completes, the unit moves into your ready force and can be used.

EXPEDITIONS

5. Use trained units when the frontier becomes dangerous

Not every expedition needs the same level of protection. Cheap scouting trips may not justify a large escort, while dangerous locations can make trained guards much more valuable. Match the strength of the party to the danger of the destination instead of sending your best troops everywhere.

Low danger

Travel light

Save stronger units and supplies when the risk does not justify them.

Higher danger

Bring guards

A stronger escort can make more dangerous expeditions more practical.

Planning

Trade-off

Units use resources that could otherwise support your settlement economy.

Preparation

Match the risk

Choose an escort that fits the destination instead of using the same force for every expedition.

NEXT GUIDE

Exploration & Expeditions

Learn how to select destinations, prepare a party and decide what supplies to bring into the world.

Learn about expeditions

FOUNDATIONS

Getting Started

Learn the complete opening flow from founding your settlement to construction, workforce and exploration.

Read Getting Started

PRODUCTION

Workforce & Production

Make sure your economy can produce the resources needed for buildings, units and expeditions.

Learn about workforce

A stronger frontier party starts at home.

Build a Barracks, train the units your economy can support and keep a ready guard for the expeditions that need it.