MULTIPLAYER CIVILIZATION BUILDING

What Will Your Civilization Become?

Rebirth is being built so a civilization is defined by more than its size. Where you settle, what you produce, which strengths you develop and how you relate to the wider realm all shape what your civilization becomes.

The VeyrLands campaign map

Identity

Emergent

Strengths

Specialized

Legacy

Persistent

BUILD WITH A PURPOSE

Growth is more interesting when it changes your role in the world

Civilization building in Rebirth is being designed around connected choices. Expanding production can affect trade. Geography can shape specialization. Exploration can open new options. Relationships can create security, opportunity or dependence.

The choices that define a civilization

There should not be one correct path from small settlement to identical empire.

01

Settlement

Choose where to establish and develop the places your civilization depends on.

02

Infrastructure

Invest in the foundations that support production, movement and long-term growth.

03

Production

Decide which resources and goods deserve limited capacity and attention.

04

Specialization

Develop strengths that distinguish your civilization from its neighbors.

05

Relationships

Trade, cooperate and negotiate with powers whose interests intersect with yours.

06

Exploration

Look beyond current borders for opportunities that can change your future direction.

IDENTITY THROUGH SPECIALIZATION

Do not become good at everything. Become important for something.

Rebirth is being built to resist the familiar strategy-game endpoint where every mature civilization produces everything for itself. Specialization can give a civilization an economic identity and create reasons for other players to care about its success, access or cooperation.

Geography

Constraint

Your region helps determine which paths are naturally attractive.

Investment

Choice

What you develop reinforces some strengths over others.

Demand

Relevance

Other civilizations give those strengths strategic value.

ECONOMY

Become part of a connected market

Production and scarcity are intended to connect your civilization to the needs of others.

Explore the economy

DIPLOMACY

Turn relationships into strategy

Neighbors, partners and rivals can shape what is possible for your civilization.

Explore diplomacy

EXPLORATION

Let discovery change your plans

Unknown regions and expeditions can create new directions for development.

Explore expeditions

PERSISTENT REALMS

Build inside a world that keeps moving

Your civilization's role matters because settlements, relationships and history continue around it.

Explore persistent realms

LEGACY

A civilization can matter after it stops being powerful

Through the World Chronicle, important cities, wars, discoveries, alliances and political changes are intended to remain part of the realm's history. Your civilization's legacy is not only what it controls today, but what it changes for the players who come after it.

Cities

Places

Important settlements can accumulate meaning through the events around them.

Events

History

Turning points can remain visible after their immediate consequences pass.

Realm

Context

Later civilizations inherit a world shaped by earlier ones.

Build a civilization with a place in the world.

Prepare for Rebirth and decide what the first civilizations of a new realm will become.