MULTIPLAYER CIVILIZATION STRATEGY GAME
Build a Civilization Inside a Living Multiplayer World
Veyrlands is a persistent multiplayer civilization strategy game about building a place in a world shared with other powers. Rebirth is being built around specialization, trade, exploration, diplomacy and long-term consequences rather than isolated matches.
World
Persistent
Play style
Asynchronous
Economy
Connected
Civilization is more than expansion
Rebirth is being designed around a set of connected decisions. Growth matters, but so do production, geography, relationships and the role your civilization chooses to play in the wider realm.
Build
Develop settlements and the infrastructure that supports your civilization.
Produce
Turn local resources into goods, capacity and economic leverage.
Explore
Send expeditions into unfamiliar regions and uncover new possibilities.
Trade
Exchange what your civilization produces for what it cannot efficiently secure alone.
Specialize
Develop strengths that make your civilization distinct and useful to others.
Cooperate
Coordinate with neighbors, partners and alliances when interests align.
PLAYER-DRIVEN ECONOMY
What you produce should affect who needs you
Rebirth is being built so that regional differences and specialization create meaningful economic relationships. A civilization that controls valuable resources may still rely on others for food, crafted goods, access or trade connections. The economy is intended to create strategic dependence, not just a larger number beside your resource stockpiles.
Scarcity
Local
Different regions create different opportunities and constraints.
Specialization
Intentional
Civilizations gain identity by becoming better at some things than others.
Trade
Political
Economic relationships can influence diplomacy and strategy.
EXPLORATION
The map should contain questions before it contains answers
Exploration in Rebirth is being built around expeditions, unknown regions, independent powers and opportunities that are not immediately visible from the start. Geography should matter to settlement, production, trade and politics.
EXPLORE THE SYSTEMS
Every major system connects back to the same shared world
Start with the part of Veyrlands that interests you most. Each pillar explains one part of Rebirth in depth and links naturally into the systems around it.
CIVILIZATION BUILDING
↗Decide what your civilization becomes
Build settlements, specialize and develop a role inside the wider realm.
Explore civilization buildingPLAYER-DRIVEN ECONOMY
↗Produce something other civilizations need
Scarcity, regional differences and specialization turn trade into strategy.
Explore the economyEXPLORATION
↗Discover a world beyond your borders
Expeditions can uncover regions, resources and powers that alter your plans.
Explore expeditionsDIPLOMACY
↗Turn dependence into politics
Trade, geography and shared interests give civilizations reasons to cooperate or compete.
Explore diplomacyPERSISTENT REALMS
↗Become part of an ongoing world
Borders, relationships and events are intended to keep their context over time.
Explore persistent realmsWORLD CHRONICLE
↗Leave a record behind
Important wars, discoveries, cities and alliances are intended to become realm history.
Explore the ChronicleASYNCHRONOUS STRATEGY
↗Make decisions without living in the game
Planning is intended to matter more than constant attendance.
Explore async strategyA LIVING WORLD
Other civilizations are part of the game, not background decoration
A Veyrlands realm is being built to contain player civilizations, NPC civilizations, trade relationships, shifting borders and world events. Your plans exist beside other powers with goals, strengths and constraints of their own.
Build a civilization that belongs to its world.
Discover Veyrlands: Rebirth and prepare for the beginning of a new persistent realm.