MULTIPLAYER CIVILIZATION STRATEGY GAME

Build a Civilization Inside a Living Multiplayer World

Veyrlands is a persistent multiplayer civilization strategy game about building a place in a world shared with other powers. Rebirth is being built around specialization, trade, exploration, diplomacy and long-term consequences rather than isolated matches.

The VeyrLands campaign map

World

Persistent

Play style

Asynchronous

Economy

Connected

Civilization is more than expansion

Rebirth is being designed around a set of connected decisions. Growth matters, but so do production, geography, relationships and the role your civilization chooses to play in the wider realm.

01

Build

Develop settlements and the infrastructure that supports your civilization.

02

Produce

Turn local resources into goods, capacity and economic leverage.

03

Explore

Send expeditions into unfamiliar regions and uncover new possibilities.

04

Trade

Exchange what your civilization produces for what it cannot efficiently secure alone.

05

Specialize

Develop strengths that make your civilization distinct and useful to others.

06

Cooperate

Coordinate with neighbors, partners and alliances when interests align.

PLAYER-DRIVEN ECONOMY

What you produce should affect who needs you

Rebirth is being built so that regional differences and specialization create meaningful economic relationships. A civilization that controls valuable resources may still rely on others for food, crafted goods, access or trade connections. The economy is intended to create strategic dependence, not just a larger number beside your resource stockpiles.

Scarcity

Local

Different regions create different opportunities and constraints.

Specialization

Intentional

Civilizations gain identity by becoming better at some things than others.

Trade

Political

Economic relationships can influence diplomacy and strategy.

EXPLORATION

The map should contain questions before it contains answers

Exploration in Rebirth is being built around expeditions, unknown regions, independent powers and opportunities that are not immediately visible from the start. Geography should matter to settlement, production, trade and politics.

The VeyrLands campaign map

EXPLORE THE SYSTEMS

Every major system connects back to the same shared world

Start with the part of Veyrlands that interests you most. Each pillar explains one part of Rebirth in depth and links naturally into the systems around it.

CIVILIZATION BUILDING

Decide what your civilization becomes

Build settlements, specialize and develop a role inside the wider realm.

Explore civilization building

PLAYER-DRIVEN ECONOMY

Produce something other civilizations need

Scarcity, regional differences and specialization turn trade into strategy.

Explore the economy

EXPLORATION

Discover a world beyond your borders

Expeditions can uncover regions, resources and powers that alter your plans.

Explore expeditions

DIPLOMACY

Turn dependence into politics

Trade, geography and shared interests give civilizations reasons to cooperate or compete.

Explore diplomacy

PERSISTENT REALMS

Become part of an ongoing world

Borders, relationships and events are intended to keep their context over time.

Explore persistent realms

WORLD CHRONICLE

Leave a record behind

Important wars, discoveries, cities and alliances are intended to become realm history.

Explore the Chronicle

ASYNCHRONOUS STRATEGY

Make decisions without living in the game

Planning is intended to matter more than constant attendance.

Explore async strategy

A LIVING WORLD

Other civilizations are part of the game, not background decoration

A Veyrlands realm is being built to contain player civilizations, NPC civilizations, trade relationships, shifting borders and world events. Your plans exist beside other powers with goals, strengths and constraints of their own.

Build a civilization that belongs to its world.

Discover Veyrlands: Rebirth and prepare for the beginning of a new persistent realm.