THE FIRST CHAPTER OF A PERSISTENT WORLD
Season 0: The First Marks
The first civilizations enter a realm that feels young, open and full of possibility. Settlements are small. Trade is local. Much of the map is still poorly understood. But as players begin to explore, build and connect, the world starts revealing signs that its story did not begin with them.
Theme
Beginnings
World
Unwritten
Legacy
Persistent
A PLAYABLE PROLOGUE
Season 0 is about discovering what kind of world you entered
The First Marks is not a tutorial disguised as a season. It is the opening chapter of the realm's history. Early civilizations will explore, trade, specialize and cooperate while the first shared events begin to pull settlements into a wider world.
EXPLORE
Look beyond your borders
The known world is incomplete. Expeditions, reports and small discoveries begin revealing that there is more to the realm than the first settlements understand.
CONNECT
A realm starts to take shape
Trade and NPC activity begin stretching beyond local regions, creating new reasons for civilizations to depend on one another.
LEAVE A MARK
Be part of the first history
Some of what happens during Season 0 will be remembered by the realm. Who was there, who contributed and how events unfolded can become part of its Chronicle.
NOT A SCRIPTED STORY
The same chapter does not have to look identical in every realm
Season 0 has a shared historical backbone, but players still shape how that history is experienced. Different civilizations can become known for different discoveries, contributions and decisions. The goal is not to watch a fixed storyline unfold — it is to live through the first moments your realm will later remember.
Players
Participants
Major events should involve different playstyles rather than a single mandatory path.
Realms
Distinct
The same season can leave different names and local histories behind.
Chronicle
Growing
The realm begins recording events worth remembering.
THE FIRST SIGNS
Something about this world does not quite add up
As the season progresses, scattered reports begin to challenge the idea that the known realm is simply waiting to be settled. We are deliberately keeping the details out of this announcement. Part of Season 0 is noticing the clues, comparing what the world is showing you and discovering where they lead.
What we are not revealing yet
Season 0 has a full story arc, realm-wide developments and a clear finale, but we do not want the announcement to become a walkthrough.
You will know when the world starts changing.
You will have opportunities to respond to it.
And when the first chapter closes, the realm will not simply reset back to how it was before.
The first civilizations will not inherit Veyrlands history. They will help create it.
PERSISTENCE
↗A world that remembers
Seasonal stories are designed to leave traces in the world instead of disappearing when the calendar moves on.
Explore the World ChronicleSEASONS
↗The beginning of a longer timeline
Season 0 is the prologue to a realm that continues evolving through later seasons and Ages.
Explore the GameREBIRTH
↗Start at the beginning
Join before the first player-created powers, rivalries and histories have taken shape.
Explore RebirthThe first chapter can only happen once.
Create your civilization and be there when the first marks are made.