THE FIRST CHAPTER OF A PERSISTENT WORLD

Season 0: The First Marks

The first civilizations enter a realm that feels young, open and full of possibility. Settlements are small. Trade is local. Much of the map is still poorly understood. But as players begin to explore, build and connect, the world starts revealing signs that its story did not begin with them.

The VeyrLands campaign map

Theme

Beginnings

World

Unwritten

Legacy

Persistent

A PLAYABLE PROLOGUE

Season 0 is about discovering what kind of world you entered

The First Marks is not a tutorial disguised as a season. It is the opening chapter of the realm's history. Early civilizations will explore, trade, specialize and cooperate while the first shared events begin to pull settlements into a wider world.

EXPLORE

Look beyond your borders

The known world is incomplete. Expeditions, reports and small discoveries begin revealing that there is more to the realm than the first settlements understand.

CONNECT

A realm starts to take shape

Trade and NPC activity begin stretching beyond local regions, creating new reasons for civilizations to depend on one another.

LEAVE A MARK

Be part of the first history

Some of what happens during Season 0 will be remembered by the realm. Who was there, who contributed and how events unfolded can become part of its Chronicle.

NOT A SCRIPTED STORY

The same chapter does not have to look identical in every realm

Season 0 has a shared historical backbone, but players still shape how that history is experienced. Different civilizations can become known for different discoveries, contributions and decisions. The goal is not to watch a fixed storyline unfold — it is to live through the first moments your realm will later remember.

Players

Participants

Major events should involve different playstyles rather than a single mandatory path.

Realms

Distinct

The same season can leave different names and local histories behind.

Chronicle

Growing

The realm begins recording events worth remembering.

THE FIRST SIGNS

Something about this world does not quite add up

As the season progresses, scattered reports begin to challenge the idea that the known realm is simply waiting to be settled. We are deliberately keeping the details out of this announcement. Part of Season 0 is noticing the clues, comparing what the world is showing you and discovering where they lead.

What we are not revealing yet

Season 0 has a full story arc, realm-wide developments and a clear finale, but we do not want the announcement to become a walkthrough.

You will know when the world starts changing.

You will have opportunities to respond to it.

And when the first chapter closes, the realm will not simply reset back to how it was before.

The first civilizations will not inherit Veyrlands history. They will help create it.

PERSISTENCE

A world that remembers

Seasonal stories are designed to leave traces in the world instead of disappearing when the calendar moves on.

Explore the World Chronicle

SEASONS

The beginning of a longer timeline

Season 0 is the prologue to a realm that continues evolving through later seasons and Ages.

Explore the Game

REBIRTH

Start at the beginning

Join before the first player-created powers, rivalries and histories have taken shape.

Explore Rebirth

The first chapter can only happen once.

Create your civilization and be there when the first marks are made.